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Showing posts from April, 2017

TS2017 ROUTE BUILDING #11 - Building Roads

TS2017 ROUTE BUILDING #11 - Building Roads More in TS2017 ROUTE BUILDING #12 - Placing Procedural Objects Back to Tutorials Home Page

TS2017 ROUTE BUILDING #10 - Manipulating Track

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TS2017 ROUTE BUILDING #10 - Manipulating Track In this tutorial, I will attempt to address the various aspects of track manipulation. You will learn how to change track gradient, split a track piece, join one track to another, weld track, etc. CHANGING TRACK GRADIENT Let us go to the World Editor now; opened up to your route. You may have laid several track pieces by now and it is probably becoming apparent that you'll need to make some adjustments for the general contour of the route terrain. This is accomplished by the use of the Elevation Tool. To activate the Elevation Tool, click on the Gradient icon in the Main Toolbox. It looks like the ramp we saw in the track characteristics panel. Click on it and you will see yellow, upward pointing arrows appear on your track at the break points. When you hover your cursor very near the track another yellow arrow will appear on the track indicating your cursor position. You can click anywhere on the track to set another brea

TS2017 ROUTE BUILDING #9 - Laying Track

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TS2017 ROUTE BUILDING #9 - Laying Track Preparation Check At this stage of  your project you ought to have created your Developer folders within Railworks. You have created a route with your chosen name either by way of the Railworks Route Editor, or RW Tools. Also you have determined the Track Rules that would be most applicable to your route. You know your network speed limits and locations of speed changes. And most importantly, you have a Google Maps overlay so you know where you are going. Let's Start Building! Now it's time to lay your first piece of track. Start by selecting the track piece you wish to place in your route by highlighting it in the list of available track pieces in the World Editor panels. The first thing you'll notice is a panel that opens up on the right side of your Editor. This panel is where speed limits and other track characteristics are defined for only the piece of track about to be laid. This panel has absolutely no effect on a piece o